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However, questions are bound to be asked about other potential reasons for this delay. Players in the region will get a compensatory package of gear and crafting materials. These include changes to the order in which mobile devices download data while you install and play, and optimizations to support the “very diverse” install base of Android phones in China. “We believe that our players will benefit from optimization that would make the download and playing experience much smoother,” it said, detailing a few changes that would be made. This is despite the game having enjoyed an apparently technically smooth rollout in Western territories, Japan, and South Korea at the start of June.Ī further update by Blizzard said the launch had been delayed to July 7. The launch had been set for June 23, but a post on June 19 by the game’s co-developer and local publisher NetEase said that it needed to make further “optimizations”, including support for more devices and network and performance improvements. We expect if everything goes smoothly that the mobile game of ‘Diablo Immortal’ will be launched globally next year.Diablo Immortal, Blizzard’s controversial mobile game entry in its famous action-RPG series, has had its release in China delayed just days before it was due to launch. “And the collaboration on the Diablo mobile game is just another strong testament to this great partnership.
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“Our time-proven collaboration is almost a decade long with a very, very pleasant partnership with Blizzard, bringing in great experiences to Chinese gamers,” he said. NetEase CEO William Ding was asked about the game and other work with Blizzard during the call. Fans worry that the game, designed for smartphones, wouldn’t stay true to the core concept of the game and that it could distract from work on a main, PC follow-up to “Diablo III.”īlizzard, for its part, said that the game was one of several Diablo titles in the works and that it was being created from the ground up in partnership with NeatEase. “Diablo Immortal” received considerable backlash from Blizzard’s biggest fans when the game’s unveiling was used as the final announcement during the fan-driven BlizzCon event earlier this month.
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